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- Onslaught Version 1.0.5 Revision History
- Fixed a bug that could remove units from the game under certain condtions.
- Made Onslaught 100% compatible with Apple's new emulator and Connectix's Speed Doubler.
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- Onslaught Version 1.0.4 Revision History
- Fixed a bug that could crash or freeze a game if an airbase was overrun in a certain way.
- Fixed a bug that would make negative experienced units from the Divide function, during the Build Phase.
- Fixed a bug that allowed you to disband enemy units at any time. Sorry if you liked this bug :-)
- Fixed disappearing radiation symbols.
- Artillery Bombardments from sea now cause full damage to their targets.
- Stack Destination and Stack Follow now work (again).
- Airbase damage is now properly displayed in the Combat Report Detail.
- Air units that are damaged can no longer get reinforcements beyond 500 point stack max.
- Increased damage to airbases from air and ground attacks.
- Nuked cities now properly displayed their income (big ZERO) in the City Report.
- The Combat Report no longer comes up if there was no combat the previous turn.
- Screen bit depth is now restored when Onslaught is quit.
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- Onslaught Version 1.0.3 Revision History
- Additional Features
- Radically improved the way the AI fights and moves units.
- Added a menu to the Setup Dialog that allows the user to change the default starting cash for a scenario.
- Added a feature to allow the AI to play itself without human coaxing.
- Added a command to the Turn menu to cancel animation mid stream.
- AI now builds airbases when playing with using mobilization.
- Added more choices to the Handicap option.
- Crashing Bugs Fixed
- Fixed the wild, inaccurate animations during the Resolution Phase. This bug caused a number of lethal, seemingly unrelated crashes.
- Fixed a crashing bug related to deleting an Air Drop order.
- Fixed a crashing bug caused by repeated divides on the same hex in one go.
- Fixed bug that crashed the system after Joining/Dividing air units.
- Fixed bug that screwed up the handicap cash levels.
- Fixed a crashing bug relating to negative strength air units at run time.
- Fixed a bug that prevented games saved in the Build Phase from working all the time.
- Fixed a crashing bug caused by the Follow order.
- Rare Bugs Squashed
- Fixed a rare bug that prevented a user from attacking enemy units.
- Fixed a bug that allowed the AI to attack into the sea.
- Fixed a rare bug that crashed the system during “Moving Units”.
- Fixed a bug that allowed a unit to Follow its target, even if it was dead.
- Fixed bug where old combat reports were available in a new game.
- Fixed bug with max cash allowed wrapped to zero. New max amount is $187,904,819,100.
- Fixed an endless loop bug in the AI during "updating front line guard units"
- Game Play Issues Cleaned Up
- You can now issue stack orders to air and naval units.
- You can now issue stack Sleep or Wake commands. Only stack Sleep was working before.
- You can now backspace a stack move using Shift-Delete.
- Relocate command now pays attention to air unit stacking limitations.
- Air units no longer take off if there is nothing left to attack.
- Multiple divides of a single unit now have their names indexed.
- Fixed a bug that gave entrenchment to newly divided units.
- Fixed a bug that allowed a ground unit with orders to become a transport if it was in a stack that was given a stack transport order.
- Fighter and Fighter Bombers can no longer bomb cities.
- Fixed a bug that gave the UI inconsistent information about air unit losses.
- Fixed a bug that allowed ground units to follow transport into the sea.
- Fixed a bug that prevented following a unit in the same stack.
- Unit Settings are now saved and restored in the saved game file.
- Added confirm quit dialog for a guest when they select quit from file menu.
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- Onslaught Version 1.0.2 Revision History
- Fixed bug that created a Type 11 error when air units were used.
- Fixed bug that caused Power Macs to require Speech Manager to boot.
- Pulled out debugging code accidentally left in v1.0.1. Gave an error message when using the Delete key.
- Now requires users to run in 256 colors or less. Higher bit depths could cause memory problems.
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- Onslaught Version 1.0.1 Revision History
- Fixed a Type 1 crashing bug when paging through Combat Palette reports.
- Fixed bug that allowed the Build For Me function to keep on building after funds were exhausted.
- Fixed bug where you could Quit without being prompted to Save.